Too many raiders!

Brief post today: my GM and I are currently attempting to organize a second 10man raid for our guild, since there seems to be enough raid interest to sustain it, if a couple of us raid on both. I’m actually pretty excited about this because while it won’t be the same as DPSing on Nehmen, I’d be playing my mage Feuere for the second raid, meaning I’d get both the tanking and DPS perspectives of the new cata raids. The challenge, of course, becomes finding times that work for both without conflicting with one another.

The ultimate goal of having these two raids is to provide in-guild raiding opportunities for more of our members while doing our level headed best to avoid “burning out.” To accomplish this, I believe we’re going to shorten our usual raid time of 4 1/2 hours (6:30-11pm) down to something closer to 2 1/2 hours (8:30-11pm). In the past, we’ve found that raid productivity tends to decline towards the latter hours of the raid from progression wipes and/or sitting in one place for that long, so if we can maintain a decent rate of progression with shorter hours, then why bother holding longer, tedious raids? Also, most time conflicts that members run into tend to occur earlier in the evening (“my folks wanted to have dinner,” “work got off late,” “traffic was horrible,” “I had a ridiculous amount of homework,” etc), so starting later may help avoid those.

I’ll let you know if this ends up working out, and if we had to make any changes to find success with the raid structure/scheduling.

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