Twins Valiona and Theralion Down

After having fun pulling together a raid again (/sigh), myself, my fellow Far Riders, and our one PUG flew ourselves over to Bastion and proceeded to have some good ol’ fashioned trash wipes. Ahaha. Despite the initial difficulties, we fought our way over to Halfus and found we had the Slate, Nether, and Storm drakes this week. Initially it was suggested to release Slate and Nether, with our DK tank (Angimar) on the drakes and myself on Halfus, but that wasn’t working well for us. Per a guildie’s suggestion, I tried kiting Halfus to drop the healing debuff, but this quickly proved ineffective. We finally worked out that we should be releasing Nether and Storm instead, and I flip-flopped with our DK, since my main mitigation is blocks which allow the debuff to continue to stack. Within an attempt or two, we had Halfus down, loot was distributed, and we proceeded onwards.

We blew through the trash before the Twins, and after a quick recap of fight mechanics and placement from our raid strategist (not an official title, but that’s really what he does ^_^’), we began chipping away at their health. I can neither remember the exact number of attempts nor methods we worked through, but we finally downed the dragons (just barely, but we did it) despite our melee heavy setup. We had three melee, plus Angimar (he switched specs for this fight, since it only needs one tank on 10man – not sure about 25man), and two ranged dps, so we used this method:

During Valiona’s ground phase, I tanked Valiona, and the four melee stood at the four corners of her massive hit box, leaving 10yd range all around. The ranged and healers stayed nearby, and for Blackout, everyone except myself ran to the tail of the dragon. Naturally, we got out of harm’s way when Devouring Flames was being cast. When Theralion was on the ground, I again tanked with melee stacking on me and the ranged/healers forming their own clique (heh ^_^’) behind the dragon. This resulted in almost all (if not all) void zones being cast on the ranged group, who simply moved in a clockwise circle around the boss, leaving the melee and myself to wail upon the dragon. When Valiona came charging through with her deep breaths, we moved as a group to dodge. Eventually, the Twins went down, more loot was distributed, and we decided to head over to BWD and put in some time on Magmaw.

After the trash was cleared, Ang went frost again, and using his specially setup spec (Chilblains + Glyph of Howling Blast, I believe), he kited the parasites that spawn during the fight. For positioning, I was on one side of Magmaw’s spike, and everyone else was piled in on the other side, with Ang running around with his parasite buddies. After having initial difficulties with dying at the end of Magmaw’s Mangle, I realized that it’s possible to use Ardent Defender or Guardian of Ancient Kings so that the length of the ability would fall over the end of Mangle, thus saving myself from a chewy end. The beauty of it though, was that whichever ability you used for the first Mangle would be up in time for the third one, so either ability was always up in time for the next Mangle.

Unfortunately, the PUG healer we had with us for Halfus and the Twins was going to be doing a guild run of BWD the following night, so he was unable to come with us. One of our melee DPS switched toons to his Disc Priest to cover the healing slack, but no one else was available at the time, and since we were so close to the end of our raid time, we decided to simply 9man the fight. As it turns out, we ALMOST got Magmaw down (I believe the last wipe was somewhere around 6% health remaining?), but during our last run, our warlock’s computer decided to shutdown (a proper, full sequence shutdown too – not a “I just lost power,” instant shutdown), so we hit the enrage timer before we could finish the fight. Despite being unable to kill the accursed worm tonight, I know that if we could’ve nearly 9man’d Magmaw (with a dps absent for 2/3 of the fight), then we can definitely down him on our next raid night with 10 raiders.

I’ll continue to keep you posted on Far Riders 10man progression, so stay tuned! Also, if you noticed that we could’ve used a different tactic to make a fight easier, then please leave a comment telling me how. I’ll be sure to keep any suggestions in mind!

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